My environment and layout work on the BYU capstone game, Skyguard!
The game takes place on a small fleet of 3 steampunk airships, which the players have to defend from onslaughts of grungy robots.
I was tasked with the environment for Ship A (the starting ship). Being the starting location for the players, the layout needed to be fairly open and simple for first time players.
As efficiency was a key focus on this project, the layouts use majority instanced mesh, with large collections of ISM actors in each level to cut down on unique drawcalls.
Ship C is the third ship the players end up on, and I worked in tandem with our environment art lead Matthew Hunter on this layout!
Check out my breakdowns in my following posts!
Thanks to our awesome environment artist lead, Matthew Hunter!
https://www.artstation.com/mhunter
You can download Skyguard for free here once it releases!
https://store.steampowered.com/app/3173250/SKYGUARD/
Ship A
Ship C. Done in tandem with Matthew Hunter.
Ship C. Done in tandem with Matthew Hunter.
Gameplay trailer for the game! See the levels in-game.