Website powered by

Skyguard - Asset Work

Some breakdowns on my assets for our capstone game, Skyguard!
The game takes place on a small fleet of 3 steampunk airships, which the players have to defend from onslaughts of grungy robots.
I was tasked with many different environment assets. Efficiency was a high priority with Skyguard, so we used trimsheets for as many assets as we could.

Thanks to our concept artist, Lily West!
https://www.artstation.com/lilycwest
You can download Skyguard for free here once it releases!
https://store.steampowered.com/app/3173250/SKYGUARD/

The bulk of the level assets I did for the game. All listed here are done with trimsheets shared between multiple assets.
Character model by Megan Fisher, added for scale.

The bulk of the level assets I did for the game. All listed here are done with trimsheets shared between multiple assets.
Character model by Megan Fisher, added for scale.

The ammo station! 
This is done with a single trimsheet shared by a whole collection of assets. Many of these assets are instances in-engine.

The ammo station!
This is done with a single trimsheet shared by a whole collection of assets. Many of these assets are instances in-engine.

The health station! 
This is done with a single trimsheet shared by a whole collection of assets.

The health station!
This is done with a single trimsheet shared by a whole collection of assets.

The lights are animated to flicker, and the bulbs strobe. This is done through animated materials in-engine on the same trimsheet.

The large trimsheet used for tons of my assets!

The large trimsheet used for tons of my assets!

A collection of larger assets I was tasked with.
Character model by Megan Fisher, added for scale.

A collection of larger assets I was tasked with.
Character model by Megan Fisher, added for scale.

The materials I created for the ship hulls!

The materials I created for the ship hulls!

Animated gears!
These are animated textures in-engine, extremely efficient and allowed for lots of hidden detail and motion in the environment.
Character model by Megan Fisher, added for scale.

Breakdown of the animated gear material!
Through CPD parameters, other artists choose 16 different designs, gear speed, and gear "darkness".

Breakdown of the animated gear material!
Through CPD parameters, other artists choose 16 different designs, gear speed, and gear "darkness".

Some of my animated gears in use!