Some breakdowns on my assets for our capstone game, Skyguard!
The game takes place on a small fleet of 3 steampunk airships, which the players have to defend from onslaughts of grungy robots.
I was tasked with many different environment assets. Efficiency was a high priority with Skyguard, so we used trimsheets for as many assets as we could.
Thanks to our concept artist, Lily West!
https://www.artstation.com/lilycwest
You can download Skyguard for free here once it releases!
https://store.steampowered.com/app/3173250/SKYGUARD/
The lights are animated to flicker, and the bulbs strobe. This is done through animated materials in-engine on the same trimsheet.
Animated gears!
These are animated textures in-engine, extremely efficient and allowed for lots of hidden detail and motion in the environment.
Character model by Megan Fisher, added for scale.
Some of my animated gears in use!